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Patch Call of Duty: World at War

Patch

Copertina Call of Duty: World at War
Titolo: Call of Duty: World at War
Piattaforma: PC
Genere: FPS
Software house: Activsion
Sviluppatore: Treyarch
Distributore: Activision Italia
N.giocatori: 1
Pegi: 18+
Call of Duty: World at War PCGamesurf.it810
Recensione in un minuto

Call of Duty: World at War Patch 1.4

Nome File cod_waw_patch_1_4.zip
Data 10 Aprile 2009
Versione 1.4
Dimensione 593.867 Kb
Titolo Call of Duty: World at War Patch 1.4
Localizzazione Multilingua

° 3 new Multiplayer maps: Knee Deep, Nightfire, Station!
° Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt!
° Improved spawning logic.
° Auto balancing improvements. Players are no longer auto balanced while completing objectives.
° Mods: IWD's can be placed in the usermaps folder.
° Mods: Hold Breath / Sprint functions as intended.
° Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
° Fixed lag caused by shooting at tanks.
° All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
° Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
° Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
° Martyrdom no longer causes direct impact deaths in Hardcore modes.
° “Bayonet jumping” has been disabled.



Call of Duty: World at War Patch 1.2

Nome File cod_5_patch_1.2.zip
Data 9 Febbraio 2009
Versione 1.2
Dimensione 508.881 Kb
Titolo Call of Duty: World at War Patch 1.2
Localizzazione Multilingua

Free Multiplayer Map! The tide is out and the sun is high – this daytime version of Makin sheds new light on the battle!
Fixed exploits that allowed for power ranking servers.
Fixed router related server authentication errors.
Fixed HTTP Redirect functionality for downloading mods
Fixed sound device crashes stemming from Emulated Sound Devices
Fixed exploit which allowed players to color their name tag.
Hits now register properly while targeted player is leaning.
Enabled /cg_drawfps in multiplayer games.
Fixed command-line +connect functionality
/cg_fov no longer resets to the default value in between matches.
Dedicated servers automatically reconnect to the Master Server in case the Master Server resets.
"Accept Game Invite" is bound to its default key, F10.
Implemented fix for attempting to join password protected servers from the server browser.
Fine tuned Bolt-Action Rifles for balance.
Screenshots no longer overwrite each other.
Fixed various multiplayer map related issues and exploits.



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